MS Concept

  • prefix: msc:
  • schema: b:





The Meshy Space base object b:unit is extremely flexible, but not expressive. The Concept builds a network, in which units have a Role. Roles refer to units with a certain content, content of a certain Type. See also the base types.

For instance, the role of "owner" of something will refer to a unit of type "identity". In Meshy Space constants: a collection unit may have a b:has element which is about the msc:Role/Owner (Role). It refers to a unit of unit.type msc:Type/Identity.

At the moment, these are the types you can expect: (sorted alphabetically)


Groups all activities of a legal entity, like a company, foundation, or person. It MAY publish public (anonymized) identities of personnel, and contact information. Also, it will "open" Shops per main activity. Departments are Companies contained inside other Companies.


A unit with documentation. See msc:Role/Manual and c:manual.


This represents a public view of a person, company or organization. As a person, you may want to create many Identities, for various roles you have in society. When an Identity contains other Identities, it behaves like a group. Even system processes have identities, which allow them to sign their processing results. (Computer people call Identities usually "login" or "certificate").


Configuration of Collection management process, as executed by the Town hall. Each Scribe needs to run often, RECOMMENDED at least every hour. But it is also used to retrieve units from remove Towns. It implements the unit's life-cycle. Scribes are automatically created when you go to a Town you have not visited before. Then, they can be fine-tuned. (Computer people call Scribes "rsync scripts" or "wget")


Groups Collections which relate to one activity of a Company: documentation, input data, output data, actions, history. (Computer people call shops "network disk", "ftp server", or "shares")


Main control unit for a Meshy Space instance. It manages multiple namespaces which it has registered for companies and people. It implements the life-cycle of the units. The Town contains Shops. (Computer people call Towns confusingly "servers")

mark@overmeer.net      Web-pages generated on 2023-12-19